Vocabulary


Type

Age

  • A Game for all levels in 4 languages The product includes:
    • A large blue sheet or paper
    • Printable drawings of fish with food items in their bellies
  • Contents: PDF:
    • The parts of Frankenstein's face and body in printable format.
    • Three different printable decks with the parts of the face and body.
    • A board game.
    • Printable game pieces.
    MP3: Detailed audio-visual description of all the steps Age: 4-10
    >> Read more here
  • Contents: 1st PDF: Eight(8) Interactive Activities
    • Ingredient relay
    • Mystery Sandwich Challenge
    • Chef's Special Order
    • Musical Sandwiches
    • Taste Test Challenge
    • Sandwich Shop
    •  Chef's Hat
    2nd PDF:
    • Awards for Sandwich Superstars
    • Printable Real-Size Ingredients
    MP3: Detailed audio-visual description of all the steps Age: 4-10
  • Contents: CONTENTS:
    • MP4: Detailed audio-visual description of all steps
    • PDF: Includes game cards and the cardboard, three-dimensional city.
    • PPT: Printable cards in a different format
    Age: 4-100
    >> Read more here
  • CONTENTS: a PDF containing 6 unique activities
    • Dive into our interactive worksheet titled 'MAMA,' where students explore emotions in a fun and dynamic way!
    • Get ready for hours of enjoyment with our heartwarming card game, 'Thank You, Mom,' accompanied by a comprehensive lesson plan for meaningful learning experiences.
    • Experience the joy of giving with 'Give Love Back to Mom,' a series of activities designed to help students appreciate and reciprocate the love they receive every day.
    • Join us for 'The Circle of Love,' an innovative activity that bridges the classroom and home environment, ending in an imaginative game for all to enjoy.
    • Discover 'The Helping Hand,' our most interactive game yet, designed to foster kindness and cooperation in a positive learning environment.
    Age: 9-14
  • ΠΕΡΙΕΧΟΜΕΝΑ:
    • Vocabulary images: Stunning AI-generated images of food, available in PDF format for display on all screens.
    • Writing and speaking practice: Creative techniques to help students learn to say and write new words and sentences.
    • Comic creation: Students create their own comics while practicing imperatives with sentences starting with 'Let's' and 'Don't.'
    • Kinesthetic and collaborative activity: Comics come to life in the classroom, turning learning into a playful and collective experience.
    • Additional materials: Printable worksheets and a video with examples are included for easy implementation.
    Age: 7+ Class: Junior B', Senior A

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